The Ball - Oztoc - Released!

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Hourences

New Member
Aug 29, 2000
5,050
0
0
40
Belgium/Holland/Sweden
www.Hourences.com
We have released The Ball Part 2: Oztoc!

The Ball is the winner of the MakeSomethingUnreal contest Phase 1, having won both Best Gametype and Best Use of Physics.

The Ball is a first person singleplayer puzzle mod with an Aztec theme to it. The mod takes place in a mysterious Aztec temple, at the top of a volcano. The player has to use the Impact Gun to move a large steel ball around and utilize that ball to solve puzzles and get around obstacles. Impact Gun aside, the mod uses all new custom art to establish a unique, stylish, and atmospheric experience.


Oztoc is many times larger than Pehua, the first release, and features many improvements and additions:

# Meet the ruler and guardian of the temple. This king will observe the player as he progresses through the level.
# Enjoy a brand new ball with improved behavior and a simple but efficient hud.
# Puzzle your way through two new levels, together about four to five times the size of the Pehua level.
# Experience a whole number of new gameplay mechanics such as water, arrows, exploding balls, movable walls, and so on.
# An improved Pehua level, including one new puzzle and a little intro scene that introduces the simple background story.
# Dozens of bug fixes and small improvements.



Video

http://www.youtube.com/watch?v=znMp74YUCOM




Screenshots

[SCREENSHOT]http://users.telenet.be/Hourences/theballoztoc5.jpg[/SCREENSHOT]
[SCREENSHOT]http://users.telenet.be/Hourences/theballoztoc4.jpg[/SCREENSHOT]
[SCREENSHOT]http://users.telenet.be/Hourences/theballoztoc3.jpg[/SCREENSHOT]
[SCREENSHOT]http://users.telenet.be/Hourences/theballoztoc2.jpg[/SCREENSHOT]
[SCREENSHOT]http://users.telenet.be/Hourences/theballoztoc1.jpg[/SCREENSHOT]



Download - (102 MB)

http://rapidshare.com/files/153061528/TheBall_Oztoc.zip.html
http://files.filefront.com/TheBall+Oztoczip/;12038345;/fileinfo.html
http://www.moddb.com/mods/the-ball/downloads/the-ball-part-2-oztoc

Our Core Development Team:
Hourences - Environment Art, Game and Level Design, Art Direction
Rendermonkey - Level scripting
MrE - Character modeling (the king)
Tores - Character modeling (the ball and monkey)
SolidSnake - Programming
Setheran - Level design, Environment Art, Level Scripting

Additional Help by:
David Green - programming
Utz - Animation
Zynthetic - Voice Acting
Manti - King skin touch up

Visit us at our forum : http://forums.beyondunreal.com/forumdisplay.php?f=588
 
Last edited:

Entr0p1cLqd

New Member
May 25, 2004
196
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0
Excellent .. I'll give it a run through tomorrow (well, later today). Should have a bit of spare time :)
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Is this usual?

haxmuchfk9.jpg
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
lol :D

I did activate the switch on that floor though, I was bored and couldn't find my way trough this after like 5 mins. So I just put my leet UT2004 jumping skillz right there.
 

Entr0p1cLqd

New Member
May 25, 2004
196
0
0
Well done guys. I'm a big fan of the change to the secondary fire (where the ball stops when it gets to you). Makes some things a lot easier. Really enjoyed that.