Textures that render properly with the UT2003 Editor appear in the Runtime Editor and in Runtime Player to have large blotchy patches.
I've considered a possible problem with my textures but the "GreySkin" texture which is native to the Runtime editor also appears blotchy.
I tried adjusting lights even running with ambient light only, but the problem persits.
Full bright renders the textures clean with no artifacts.
I've considered a possible problem with my textures but the "GreySkin" texture which is native to the Runtime editor also appears blotchy.
I tried adjusting lights even running with ambient light only, but the problem persits.
Full bright renders the textures clean with no artifacts.