All humans jailed = security timer started!

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Bloodyboy

UT3 JB Mapper
Jan 18, 2010
508
2
18
France
The idea is simple: :D

When all humans are in jails, a security timer begins (between 45s and 1min), when the timer has ended the round is finished.

If an human win an arena match during the timer, timer is stopped.
(or if an arena begins during it stops the timer)

If there is the same number of human in red jails and blue jails, it's a match null.


It avoids to wait foolishly 3/4 minutes (or more...) that the bots are unlocked or understand that they must come to save you rather than to camp.
 

Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
2,238
0
36
40
Ivalice
This would just be a band-aid for the bots not changing tactics when they should.
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
Yup, it's the bot AI that needs a fix, not the game rules: bots are deciding whether to attack the switch or not based on the team scores, rather than the number of free players left.
You can always tell lazy bots to attack via the command menu (V), but you'll also have to tell them to freelance once they've reached the enemy switch. Otherwise they'll just sit down next to it until they are killed... :D
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
If you have to screw up something that works as an attempt to hide the real problem, then you'll end up with 2 broken things... :rolleyes:

I've never experienced this problem in UTJB and JB2004, so it's probably easier to fix the AI...
[Edit:] In fact, many times they're the humans who refuse to attack the enemy switch because they feel too happy camping their own one. :D
 
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