DUDES, Ckeck dis OWNAGE out!!

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ravens_hawk

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I'm sorry 350MB for a trailer? Wtf is the world comming to? I know I don't care, but I'd hate to think of all the people who are stuck with a <1MB connection...
 

OICW

Reason & Logic > Religion
geogob said:
Trailler. pfff. Nice renderings. Now can we see the actuall game? Like you know... in game and not some rendered BS?

Sorry, geo, it's all real-time;

http://www.gamespot.com/ps3/adventure/metalgearsolid4/news.html?sid=6133820&mode=news

To dispel any doubt, series director Hideo Kojima and artist Yoji Shinkawa held a stage event at Konami's TGS booth to prove that the visuals are indeed running in real time on the next-generation console. "This trailer isn't a CG or something that we've rendered on a high-spec PC," said Kojima "This is the real thing on a PlayStation 3 development kit."

After showing the full eight-minute MGS4 trailer, director Kojima and an assistant began a real-time demonstration on a PS3 development kit featuring scenes from the preview. The first sequence was from early in the trailer, when Snake peeked through the broken walls of a building. There, he paused the game and moved the camera around to show that the real-time rendering was authentic. "He's a bit pigeon-toed because he's being cautious," joked Kojima, while the camera rotated to show Snake's feet, which weren't visible in the original trailer.

To further show off the PS3's capabilities, Kojima zoomed in to a detailed close-up of Snake's costume. Clearly visible was a detailed "Ota-Damacy" (Otacon-Soul) patch on his chest, the logo for which can be seen on MGS4's official Web site. "All the equipment created by Otacon have this mark on them," added Kojima.

Kojima's development team has been concentrating on MGS4's shadow and lighting effects. "We can change the shadows in MGS4 in real time. We can also place shadows on Snake himself, using [the PS3's] self-shadow effects. This is the first time that we've been able to do it in the series. We always wanted to use self-shadowing effects, and it's finally become a reality," said Kojima. "We're using high-dynamic range rendering this time and creating extremely natural visuals as a result," added Kojima's assistant...

Kojima then showed another effect with the PS3 dev kit. As he focused in on the tip of Snake's gun as he held it in front of the screen, Snake and the rest of the background became blurry, as they would if shot by a real camera. "We can give focus to specific things on the screen," said Kojima, and he demonstrated how he can focus in on other objects, like the trailer's landscape and Snake's nose... Switching to a scence where Snake is having a conversation with Otacon through the small Metal Gear MK-II robot's LCD screen, Kojima joked about the screen. He then zoomed in to the image on the screen, revealing that Otacon and his room environment on the LCD screen are actually rendered in real time, just like the rest of the trailer. To prove it, Kojima played around with the light source for Otacon's shadow. "We've added a grid on top of it to give it the look of a realistic LCD screen," he said. "Otacon will come out as a full [polygon] model in the game. It's not like we've only created his upper body...
 

Pipe_Dream

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Oct 22, 2004
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ravens_hawk said:
I'm sorry 350MB for a trailer? Wtf is the world comming to?


LMFAO Good question.

*turns to Lemon "can you answer this for us"


geogob said:
The clip at the end is Killzone. And it's probably "pre-rendered stuff my ass" as well.

Geo, you can't use words like "pre-rendered" on the internet.
 
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geogob

Koohii o nomimasu ka?
rendering, yes, real-time, maybe... but it's not the actual game, OICW. Script cutscenes and *the game* are not the same. Ok, I got to give that, the engine looks nice... but still I want to see the game, not some scripted rendering done in it. Whether it's real time or not is not relevant really.

Pipe. what do you suggest I used then?
 

OICW

Reason & Logic > Religion
You said renderings, which implied that the footage had been completely pre-rendered, which isn't the case. Anyway, before MGS3 was released, virtually all of the trailers were divided into "only gameplay" or "cut-scenes only", so I imagine we'll see some gameplay only footage at the next E3 or Tokyo Game Show.
 

Harrm

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Oct 21, 2001
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Let-them-be-nervous-because-i'm-not-really-going-to-worry-about-them.

Oops I crapped my pants.

I always thought the first MGS was the best, because there wasn't a whole lot of story and retarded community circle-jerk nonsense to get in the way of gameplay then. Now it's basically the same garbage that Japan puts out every year with a few cool lighting effects and same stupidly high polycount that every other game has. Also, the humor in the series is infantile and "in-joke" as hell. LOL, IS THE BLONDE GUY A MAN OR A WOMAN LOL LETS GIVE THIS GUY ROLLERSKATES AND NAME HIM AFTER ONE OF THE REASONS WE LOST WORLD WAR 2 LOL!!!

--Harrm
 

Pipe_Dream

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Oct 22, 2004
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Hizzle said:
Now it's basically the same garbage that Japan puts out every year with a few cool lighting effects and same stupidly high polycount that every other game has.

--Harrm

For God's sake, can we please stay on-topic for once.
 

TheShiningWizard

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Harrm said:
Oops I crapped my pants.

I always thought the first MGS was the best, because there wasn't a whole lot of story and retarded community circle-jerk nonsense to get in the way of gameplay then. Now it's basically the same garbage that Japan puts out every year with a few cool lighting effects and same stupidly high polycount that every other game has. Also, the humor in the series is infantile and "in-joke" as hell. LOL, IS THE BLONDE GUY A MAN OR A WOMAN LOL LETS GIVE THIS GUY ROLLERSKATES AND NAME HIM AFTER ONE OF THE REASONS WE LOST WORLD WAR 2 LOL!!!

--Harrm
They made up for MGS2 with the stellar MGS3. I waited, like, a year to buy that game because MGS2 was so annoying, and Goddamn did I miss out on good stuff. The hour-long sniper duel with The End was freaking awesome.
 

DEFkon

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Not sure when this high res version was released for download but the footage itself has been around for a few months. If it was a recent re-release i wonder if it has anything to do with Merrill Lynch's recent reports suggesting that the system could be delayed for another year (and be in the $900 dollar range) Although as far as i know there's been no offical response to that report.. i've heard a rumor that one of the responses on Sony's table was to announce that the PS3 would be released in the US first, rather than in japan in order to target the larger (and more xbox friendly) market.

As far as MGS4 goes.. I'm sure it'll be great, Even MGS2 which i wasn't such a big fan of, was fairly enjoyable. The level of detail in the trailer truely is rich. I've been trying to analyize it as much as i could to try to figure out where this fits in with the MGS story line, and haven't come up with much. The troops shown apear to be US military based on their hardware. M4 varient, 1911?, Stryker IRV's in APC, and Mobile Gun platforms.. Along with some Metal Gears for good measure. Intrestingly the "hud" view from the Metal Gears have some Japanise characters, perhaps suggesting that US wasn't using one of their own designs, or it could just a nod to Japans lead in robotics at the moment. It's also intresting to note that the Metal Gear only pauses to look for Snake after he targets it with his monical so the monical probably uses an active rather than passive sensor package, and that the Metal Gear is able to tell that it's being painted. (radar/laser/sonar/ect?)

umm what else. Your almost able to read the personal file on snake when the mini Metal gear finds snake. Age & name of course is all ??? so there's no way of putting a guess on the date. The rest is hard to read. "He is a man of legend. He is called "F????-Signal Intruder" ?????? He is a not Soldier of nation, but free Philianthorpy which esablitshed by ??????" Also on the close ups you can read on snake's suit "Hi power assist load bearing pro????" so it's not just body armor, but also a power suit. lol.
 

Harrm

I am watching porns.
Oct 21, 2001
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The hour-long sniper duel with The End was freaking awesome.

Yeah, but my problem was that it was already done in MGS1 (the concept, not the execution). They aren't including anything original, it's the same crap rehashed made bigger and longer.

I'm just a different gamer. I appreciate originality and complexity more than anything else, which is probably why I stick to mostly US/EU games.

--Harrm