Making the most rediculous map...a collaborative effort!

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Renegade Retard

Defender of the newbie
Dec 18, 2002
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So, how do you guys know when this map is done? Is there a point where you call it quits? Or are you just going to keep adding stuff until everyone gets tired of adding or the map is too crammed full to be enjoyable?
 

Starry Might

bFemale=True
When I get a chance to lock onto this again (not right now), I wanna add, among other things, a room with a crusher in that's inspired by the annoying crushing block puzzle from "Resident Evil Code: Veronica [X]".

Basically, you go under it and SEEEEEEEEEEEEMASH! YOU ARE DEAD. :lol:

I'm working on a dummy map to try and get one working so that I know what to do when I edit this map, but even after looking at UnrealWiki, I'm pretty much clueless as to how to link the Trigger with the custom Crusher mesh mover I made. Help! :(
 

Turret 49

Doomer at heart
Jun 26, 2004
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the_rex said:
Triggers and movers are pretty simple. I learned it for UT'99 @ UnrealWiki and well it has stuck ever since.

*HINT* http://wiki.beyondunreal.com/wiki/ ;)



Starry Might said:
I'm working on a dummy map to try and get one working so that I know what to do when I edit this map, but even after looking at UnrealWiki, I'm pretty much clueless as to how to link the Trigger with the custom Crusher mesh mover I made. Help! :(