/******************************************************************************
UT3HellfireSPMAShellTrail
Copyright (c) 2009, Wormbo
******************************************************************************/
class UT3HellfireSPMAShellTrail extends ProjectileTrailEmitter;
//=============================================================================
// Imports
//=============================================================================
#exec texture import file=Textures\SPMASmoke.dds
//=============================================================================
// Default values
//=============================================================================
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SmokeTrail
RespawnDeadParticles=False
SpinParticles=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
UseColorScale=True
ColorScale(0)=(Color=(G=160,R=255))
ColorScale(1)=(RelativeTime=0.01,Color=(B=128,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=0.2,Color=(B=255,G=255,R=255,A=255))
ColorScale(3)=(RelativeTime=1.0,Color=(B=255,G=255,R=255))
MaxParticles=500
SpinsPerSecondRange=(X=(Min=-0.1,Max=0.1))
StartSpinRange=(X=(Min=-50.0,Max=50.0))
StartSizeRange=(X=(Min=30.0,Max=40.0))
ParticlesPerSecond=0.0
InitialParticlesPerSecond=0.0
DrawStyle=PTDS_AlphaBlend
Texture=Texture'SPMASmoke'
SecondsBeforeInactive=0.0
LifetimeRange=(Min=2.0,Max=2.5)
InitialDelayRange=(Min=0.1,Max=0.1)
StartVelocityRange=(X=(Min=-5.0,Max=5.0),Y=(Min=-5.0,Max=5.0),Z=(Min=-5.0,Max=5.0))
Acceleration=(Z=20.0)
Opacity=0.75
End Object
Emitters(0)=SpriteEmitter'SmokeTrail'
VelocitySpawnInfo(0) = (EmitterIndex=0,ParticlesPerUU=0.04)
}