Suggestion for the M2 .50 machine gun

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.Sniper187.

Weekly War Founder and Real Maps Reviewer
Aug 5, 2000
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It's a small suggestion, but I think you should have to hit the "grab" key to use the M2. I just don't like the idea of being forced into using it when I am near it.

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Founder and Director of The Weekly War.
 

shadowkil

New Member
Oct 19, 2000
423
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Camp Lejeune, NC, USA
that's a great idea! also, occassionally there is still a bit of strangeness with it - e.g. the de icon showing up and not being able to fire, not switching back to your primary weapon when backing away, only being able to fire 1 round, etc.
 

Col.Sanders

New Member
Oct 12, 2000
443
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I thought the team mentioned that the m2 would need the 'use' key to be selected in the future. I'll try to find it...
 

perrin98

New Member
Aug 17, 2000
630
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About the M2, am i the only one experiencing slow animations for it?

Guns have a point-and-click interface-
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The_Fur

Back in black
Nov 2, 2000
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2 things...
-the ability to actually use the sights on the M2.
- having the M2 replaced on some maps by it's russian counterpart in 12.7x109 or (better yet) in 14.5mm

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DarkBls

Inf Ex-admin
Mar 5, 2000
4,551
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36
France
yes using the sight would be great! And ****genous with the way we use other weapons in INF !

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DarkBls

Inf Ex-admin
Mar 5, 2000
4,551
0
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France
Why the hell the board hide my clean words ?? :mad:

Is there a law agains tthe word ****geneous

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Kisen_K

S&amp;M Airlines
May 12, 2000
1,093
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Norway
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...or if you want to be real simple, attach a laser! I haven't heard of this before but maybe...

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HanD_of_DarKNesS

Evil Bastard
May 23, 2000
1,667
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Ottawa, ON (Canada)
I think aiming the M2 is more a problem because mappers don't put the gun at a level that works. The gun has to be properly mounted to have it's sights at eye level when the player is crouched, or standing. Many of the maps I've tried to use the M2 in, the gun is just slightly too low, or slightly too high to aim properly.

Another feature I'd like to see with mounted guns like the M2 (in addition to using the grab key to select it), is that when moving the gun more than a slight bit to either side, the player model should move with it to keep lined up (relatively) with the sights of the gun.

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Dupre

Code Pimp
May 8, 2000
1,012
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Hmm.. I'm not sure if this is what you want, but mappers can at least set the activation spot to rotate with the gun so you can't fire the M2HB with the barrel pointed at your face. It's realistic because the player has to work to keep in line with the handle.
 

Shrap

Beaver
Oct 29, 2000
1,013
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Yeah like in ...I don't remember the name of the map sorry ...you know the map with a train ...by Bastard'O I think but I'm not sure really sorry
:rolleyes:

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Goat Fucker

No Future!
Aug 18, 2000
2,625
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OI, Change that fiering sound, The M2 has a much deeper sound than that...i can hear them each summer, theres a millitary HMG range not that far from here.

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<font face="Verdana, Arial, Helvetica" color="white"size="2"><span style="font-size:10pt;width:100%;height:40pt;text-align:left;filter:wave_(freq=2,strength=5,phase=3,lightstrength=20)color="black"><span on_mouseover="this.style.color='white'"onMouseout="this.style.color='white'">Fighting the fucking censorship!</span></font>
 

ShakKen

Specops Spook
Jan 11, 2000
3,608
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www.planetunreal.com
The wav was extracted from an mpeg on an M2 firing. Guns generally sound deeper when fired heard from a distance. Chances are you are only hearing the echo after it's been bounced off in all directions.

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