Well, I got it and played through it from beginning to end. It was alright I thought, but felt something was missing. It put me in the mood to revisit previous titles, so I played through The Metal Age and then Deadly Shadows.
I thought The Metal Age was great, but the graphics are very dated; it was hard for me to rise above that, even though I do consider myself to be a very generous person in that regard.
Deadly Shadows has a texture makeover available as well as the "sneaky upgrade", both of which make the game pretty good looking. I thoroughly enjoyed the game and despite some minor negative differences from Thief 2 - the smaller city divided into 'sections' with load screens and the absence of rope arrows - I thought it was a much more compelling and cohesive game.
Coming from Deadly Shadows, I have started to play the new Thief again and now it seems much more in line with an honest waypoint in the series; I am really enjoying it. Yes, the "press E", the quick-time-ish moments and the lack of out-of-context jumping are kind of lame, Garret is now a bit too dark and has lost his ironic outlook in exchange for some emo navel gazing; that and the NPCs don't 'taff', they swear. However, it is a very good game and true to the series. I can only best see the game by first looking back though and I thought that was a good talking point.
Having only truly appreciated Thief after playing through earlier incarnations has made me wonder if this shouldn't be normal practice for me (us)? Before we jump into sequel 5 of some game, we should remind ourselves of where it came from and then we are better equipped to gauge where it has ended up. My view of Thief was changed quite dramatically after revisiting previous versions and I now believe that I will make this a habit of mine for all incremental games.
Unreal 2 is one of the few games where this doesn't hold true and if we ever get an Unreal 3, I will not go back to U2. Generally however, I think it is a good idea. Thoughts?
I thought The Metal Age was great, but the graphics are very dated; it was hard for me to rise above that, even though I do consider myself to be a very generous person in that regard.
Deadly Shadows has a texture makeover available as well as the "sneaky upgrade", both of which make the game pretty good looking. I thoroughly enjoyed the game and despite some minor negative differences from Thief 2 - the smaller city divided into 'sections' with load screens and the absence of rope arrows - I thought it was a much more compelling and cohesive game.
Coming from Deadly Shadows, I have started to play the new Thief again and now it seems much more in line with an honest waypoint in the series; I am really enjoying it. Yes, the "press E", the quick-time-ish moments and the lack of out-of-context jumping are kind of lame, Garret is now a bit too dark and has lost his ironic outlook in exchange for some emo navel gazing; that and the NPCs don't 'taff', they swear. However, it is a very good game and true to the series. I can only best see the game by first looking back though and I thought that was a good talking point.
Having only truly appreciated Thief after playing through earlier incarnations has made me wonder if this shouldn't be normal practice for me (us)? Before we jump into sequel 5 of some game, we should remind ourselves of where it came from and then we are better equipped to gauge where it has ended up. My view of Thief was changed quite dramatically after revisiting previous versions and I now believe that I will make this a habit of mine for all incremental games.
Unreal 2 is one of the few games where this doesn't hold true and if we ever get an Unreal 3, I will not go back to U2. Generally however, I think it is a good idea. Thoughts?