The Movements aren't fully intact. There is an issue that those who dodge and jump around alot, especially when they duel, will notice. In u2xmp you can actually start a dodge before you hit the ground.
Example:
I perform a double jump, just before i hit the ground i press dodge left and when I hit the ground I press dodge left again. This will make my character dodge instantly when he hits the ground. In utxmp you can only start performing the dodge once you've hit the ground, it is a thing built in UT2004 that u2xmp didn't have, like the boost dodge.
This issue applies most to skilled techs who combinds movement and aim when duelling. It should also consern other classes since when players want to move fast foward they might want to do this:
Dodge, normal jump, dodge, normal jump, and so on.
But as I said this is ALOT harder in utxmp and takes more time. Please check it out yourself and see if you have noticed it. It is not that I want it so I can always dodge instantly after hitting the ground, it it more like a thing that makes dodging much easier in generall.
Example:
I perform a double jump, just before i hit the ground i press dodge left and when I hit the ground I press dodge left again. This will make my character dodge instantly when he hits the ground. In utxmp you can only start performing the dodge once you've hit the ground, it is a thing built in UT2004 that u2xmp didn't have, like the boost dodge.
This issue applies most to skilled techs who combinds movement and aim when duelling. It should also consern other classes since when players want to move fast foward they might want to do this:
Dodge, normal jump, dodge, normal jump, and so on.
But as I said this is ALOT harder in utxmp and takes more time. Please check it out yourself and see if you have noticed it. It is not that I want it so I can always dodge instantly after hitting the ground, it it more like a thing that makes dodging much easier in generall.