UE2 - UT2kX Problems with the vertex lighting, lines from one point

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Dusky

New Member
Feb 25, 2010
26
0
0
Hi all,

a while back i posted about making this museum digitally. Well now im finished modelling and im importing it into unrealed. Now ive got a verticle problem (im guessing). It seems that the lines going through one point are visible by the shadow casted on the wall.

Ive added some screenies to show you what i mean. So far my efforts to clean it up by smoothing or seperating surfaces has been unsuccesfull.

Im wondering what the best way is to fix this problem?

P.S. Entire level is build in Cinema 4d using Static Meshes, Zones are divided, the area ive added consits of 4 static meshes: right, middle, left, entrance. This is probably the most detailed part so its most visible here.

Any help would be appreciated greatly because as im more used to high poly, dont give a **** modelling where clean models arent required. Therefore i have no idea how a fix would go.

Thanks for any insights,

Kenneth van der Werf
 

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xMurphyx

New Member
Jun 2, 2008
1,502
0
0
liandri.darkbb.com
Weld the vertices, if they aren't welded already, then use smoothing options. If this does not fix it, subdivide the problematic surfaces so you get more vertices per side that can receive lighting information.
 

Dusky

New Member
Feb 25, 2010
26
0
0
Hi,

Thanks for the quick tips, however theyve not helped so far. Im not quite sure how to use welding considering its now breaking my entire object because it melts points or vertices together. This however cant happen because im already at minimum vertices to keep the polygon object together. I tried subdividing but that actually makes it worse and almost crashes the engine.

So far im thinking smoothing is the way to go, however i cant get the smoothing to work. Think it might be a cinema 4d issue however i could use some more enlightenment on this.

Did you also have this problem? Do you have a before and after pic? How you cleaned it up? Fixed it?

Right now im thinking the biggest concern maybe that its all going to one point but im just not sure and i cant realign my whole model.

Greets,

Kenneth
 

randomreduction

New Member
Oct 25, 2008
21
0
0
Can't you just make the lighting in Cinema 3D and render it to texture? Vertex lighting doesn't look so good with simple static meshes.