Is it possible to extract or export UT99 skeletal meshes with their animations from a .u file or through the editor? If so what programs could be used? If not, thank you for replying.
Umodel -export weapons
// 1st person animated mesh PSK/PSA
#exec MESH MODELIMPORT MESH=ClassicSniper MODELFILE=Models\SniperRifle_1st.psk LODSTYLE=10
#exec MESH ORIGIN MESH=ClassicSniper X=0 Y=0 Z=0 YAW=-192 PITCH=0 ROLL=0
#exec MESHMAP SCALE MESHMAP=ClassicSniper X=0.1 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=ClassicSniper NUM=0 TEXTURE=NewSniper1
#exec MESHMAP SETTEXTURE MESHMAP=ClassicSniper NUM=1 TEXTURE=sniper2
#exec ANIM IMPORT ANIM=ClassicSAnims ANIMFILE=Models\SniperRifle_1st.psa COMPRESS=1 MAXKEYS=999999
#exec MESH DEFAULTANIM MESH=ClassicSniper ANIM=ClassicSAnims
#exec ANIM SEQUENCE ANIM=ClassicSAnims SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec ANIM SEQUENCE ANIM=ClassicSAnims SEQ=Select STARTFRAME=0 NUMFRAMES=8 GROUP=Select
#exec ANIM SEQUENCE ANIM=ClassicSAnims SEQ=Idle STARTFRAME=8 NUMFRAMES=16 RATE=4.0
#exec ANIM SEQUENCE ANIM=ClassicSAnims SEQ=Fire1 STARTFRAME=24 NUMFRAMES=9 RATE=11.5
#exec ANIM SEQUENCE ANIM=ClassicSAnims SEQ=Fire2 STARTFRAME=33 NUMFRAMES=9 RATE=11.5
#exec ANIM SEQUENCE ANIM=ClassicSAnims SEQ=Fire3 STARTFRAME=42 NUMFRAMES=9 RATE=11.5
#exec ANIM SEQUENCE ANIM=ClassicSAnims SEQ=Down STARTFRAME=51 NUMFRAMES=7
#exec ANIM DIGEST ANIM=ClassicSAnims VERBOSE