Right. Well every time I start ut2k4 It loads and eventually does the starting video (the one with the skaarj and spider mine). But If I skip it or wait until the end, it crashes and says:
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class MasterServerClient) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (MasterServerClient 81436) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 1491940)) <- UObjectProperty::Serialize <- (ObjectProperty GUI2K4.Ut2K4Community.MSC) <- LoadObject <- (ObjectProperty GUI2K4.Ut2K4Community.MSC 1491940==1491940/2400421 1491923 17) <- ULinkerLoad:reload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class GUI2K4.Ut2K4Community) <- UState::Serialize <- UClass::Serialize <- (Class GUI2K4.Ut2K4Community) <- LoadObject <- (Class GUI2K4.Ut2K4Community 1491940==1491940/2400421 255826 322) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class GUI2K4.UT2K4MainMenu NULL) <- UObject:rocessEvent <- (CinematicPlayer NvidiaLogo.CinematicPlayer, Function UnrealGame.CinematicPlayer.Fire) <- UObject::ScriptConsoleExec <- (CinematicPlayer NvidiaLogo.CinematicPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput:rocess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
does anyone know whats causing this?
btw I have just installed the latest patch.
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class MasterServerClient) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (MasterServerClient 81436) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 1491940)) <- UObjectProperty::Serialize <- (ObjectProperty GUI2K4.Ut2K4Community.MSC) <- LoadObject <- (ObjectProperty GUI2K4.Ut2K4Community.MSC 1491940==1491940/2400421 1491923 17) <- ULinkerLoad:reload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class GUI2K4.Ut2K4Community) <- UState::Serialize <- UClass::Serialize <- (Class GUI2K4.Ut2K4Community) <- LoadObject <- (Class GUI2K4.Ut2K4Community 1491940==1491940/2400421 255826 322) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class GUI2K4.UT2K4MainMenu NULL) <- UObject:rocessEvent <- (CinematicPlayer NvidiaLogo.CinematicPlayer, Function UnrealGame.CinematicPlayer.Fire) <- UObject::ScriptConsoleExec <- (CinematicPlayer NvidiaLogo.CinematicPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput:rocess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
does anyone know whats causing this?
btw I have just installed the latest patch.