UE3 - General .u files - decompiling them

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owenisred

New Member
Sep 9, 2010
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0
0
Hi everyone - I'm totally new here - and I'm really sorry about this if I have posted in the wrong area, sure a mod will move it if I have.

Anyway I have been working for DAYS on a way to import VERY old .u files into some program and extract its contents in a way modern games can use. I tried to import them using udk, but there was an error message.

Does anyone know a way?

Thanks a LOT,
Owen.
 

WhirlWindWabbit

Level Designer
Aug 13, 2010
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Slovenia
Seeing as noone answered you, I'll just say that I don't really think there is a proper, or even legal way to decompile these files. I'm not 100% sure, you might be able to extract something from them (usually some meshes), but those things are prone to errors and can mess up your final result. Like I said, I'm not really sure. You might want to check up with the guys at Unrealsp.org, they're bound to know more.
 

brold9999

New Member
Apr 5, 2009
142
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Depends on what exactly you are trying to do, but I would attempt to use either BatchExportCommandlet (a commandlet that comes with many Unreal Engine games) or UTPT (UT Package Tool).
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
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Lithuania
Actually, decompiling doesn't give you default properties, but viewing the script does. I guess that if the code is stripped you can't view it, though.