Well, i think i see your point.
I am going to point just more or less what everyone of us know.
There are 2 kinds of games. Almost open source games, like ut3 in this example, that allows you to play with unreal script, make custom total conversions, and maps and everything,
and closed ones, like Gears of Wars 2 that only are released for console, and with much more restrictions... "we want you, just play the game, finish it, and buy the next one, and dont make weird stuff that could extend the life of the game preventing people from buying the next installment when we release it next year..." ( and im not saying epic says this, just use your imagination to see an evil publisher who could say this)
We should thank we have open source games, to use the engine on our mods (or games, a total conversion is a whole new game, using the engine, plain and simple).
Oviously, unreal engine is going to get evolving and evolving and evolving, but the community will only use the engine version which comes with the open source game .
And this game i suppose, is not planned to receive every engine updates taht is released, just patches to fix gameplay or add content.
Even thoug I have discovered happily that the character illumination and other improvements have been made on ut3´s version of the engine itself, and i thank them for this: mod makers will be able to make their characters look a lot better.
Its much more that one could have expected, but certainly, if you want the next big engine improvement, your only hope is to wait for the next open source game, (maybe ut4?).
Until then, think that you have a very good game engine on your hands. Could you try to use every advantage that is given to you with this, and make a good mod?
I am going to point just more or less what everyone of us know.
There are 2 kinds of games. Almost open source games, like ut3 in this example, that allows you to play with unreal script, make custom total conversions, and maps and everything,
and closed ones, like Gears of Wars 2 that only are released for console, and with much more restrictions... "we want you, just play the game, finish it, and buy the next one, and dont make weird stuff that could extend the life of the game preventing people from buying the next installment when we release it next year..." ( and im not saying epic says this, just use your imagination to see an evil publisher who could say this)
We should thank we have open source games, to use the engine on our mods (or games, a total conversion is a whole new game, using the engine, plain and simple).
Oviously, unreal engine is going to get evolving and evolving and evolving, but the community will only use the engine version which comes with the open source game .
And this game i suppose, is not planned to receive every engine updates taht is released, just patches to fix gameplay or add content.
Even thoug I have discovered happily that the character illumination and other improvements have been made on ut3´s version of the engine itself, and i thank them for this: mod makers will be able to make their characters look a lot better.
Its much more that one could have expected, but certainly, if you want the next big engine improvement, your only hope is to wait for the next open source game, (maybe ut4?).
Until then, think that you have a very good game engine on your hands. Could you try to use every advantage that is given to you with this, and make a good mod?