Okay, the old style of CHiMERiC organized the tutorials into categories based on their target (AI, Weapons, etc) but when I changed the design back in Nov. 2000 I altered the categories to just General, Unreal, and Unreal Tournament, so as to distinguish the old Unreal tutorials from the new UT ones.
Now I'm having second thoughts - maybe content categories would be more useful. Instead of General, Unreal, UT, Unreal2, UnrealWarfare, and so on I was thinking to organize by content and then have an icon next to it depicting it's target engine version. For example:
Weapons:
------------
Flamethrower (unreal)
Grenade Launcher (ut)
Minimizer (unreal2)
....
Which do you guys think would be better?
Now I'm having second thoughts - maybe content categories would be more useful. Instead of General, Unreal, UT, Unreal2, UnrealWarfare, and so on I was thinking to organize by content and then have an icon next to it depicting it's target engine version. For example:
Weapons:
------------
Flamethrower (unreal)
Grenade Launcher (ut)
Minimizer (unreal2)
....
Which do you guys think would be better?