Hello,
I run a Darkest Hour and Red Orchestra tank server.
DH and RO are based on unreal code.
I have been working on a bot code to make the bots more effective.
I have succeeded with the infantry however I am having trouble with the vehicle code.
The main problem is that while I have managed to get the tanks to fire long range shots they are not accurate and in reality a trained tank crew would hit on the first shot, at the moment the bots hardly ever hit anything over 100metres.
I have watch the server log and have noticed that when a human shoots there is an input for GetPitchForRange however when a bot shoots this is alway zero.
My question is: is there any body interested solving this problem by writing me a bit of code that I would be willing to pay for?
Thanks
Alan
I run a Darkest Hour and Red Orchestra tank server.
DH and RO are based on unreal code.
I have been working on a bot code to make the bots more effective.
I have succeeded with the infantry however I am having trouble with the vehicle code.
The main problem is that while I have managed to get the tanks to fire long range shots they are not accurate and in reality a trained tank crew would hit on the first shot, at the moment the bots hardly ever hit anything over 100metres.
I have watch the server log and have noticed that when a human shoots there is an input for GetPitchForRange however when a bot shoots this is alway zero.
My question is: is there any body interested solving this problem by writing me a bit of code that I would be willing to pay for?
Thanks
Alan