I know we have a Core Gametype thread but that's for, well, core gametypes. I'm here to discuss gametypes in general. More specifically, which ones we should have ship with the game when it's fully made.
Now one thing everyone needs to remember is, gametypes change what the point of the game is and how one gets there. Mutators change how the game itself will be played. Always keep this in mind when thinking of gametypes to put in.
Having said that, some gametypes will obviously require more exclusive content for that gametype (Warfare/Onslaught needing vehicles for example) than others. We probably shouldn't have very many of these.
So first, around how many should we devote to developing then?
Now one thing everyone needs to remember is, gametypes change what the point of the game is and how one gets there. Mutators change how the game itself will be played. Always keep this in mind when thinking of gametypes to put in.
Having said that, some gametypes will obviously require more exclusive content for that gametype (Warfare/Onslaught needing vehicles for example) than others. We probably shouldn't have very many of these.
So first, around how many should we devote to developing then?