So I guess you agree that this map from Halo 2 (made by a pro) is way too complex for a 5 years old kid?
I'm sorry, but it is first a remake... and second of all it's a poor map, plus it's using a hyper symetrical technique and basically it's 1/4 of a map multiplied to make a square. The point is... it is a pro map.
Sorry, but everytime I play Halo 2 and see that map at MLG I just can'T believe that people are spending money for that when we just can get 100 times better map by example with the UT3 community for free.
Really? Better make your own researches before assuming that kind of statements. I didn't only experienced the Unreal Franchise but I also played Quake 3 back in the days, played Soldier of Fortune 2 before the Gold patch at a level that you wouldn't even understand because only a few persons in the would or could experience that, but you must sacrifice an incredible amount of time & devotion... that is exactly the kind of experience where you can say... "yeah, it is possible to not even make the difference betwwen the player and the machine while playing" and also the only time you will see a player that could own a game because he creates everything, any reaction and can dodge bullets because the attack paths are so clear that it is far more easy to avoid bullets from pros that are aiming the head that it is to avoid random shots from noobs and when you can lean, crouch and jump, than it gives an incredible gameplay really close to, believe it or not... the movie "Equilibrium" with Christian Bale who recently made Batman: Dark Knight. It was so crazy that H E A D H U N T E R been banned from ALL the SoF2 online servers for frekently own 5 guys in a corridor with 2 shotgun shots and 3 burst shot three guys across the map trying to capture the flag.
There, fixed that for you...Timing re-spawning objects (e.g. power ups) has been around since DooM...
There, fixed that for you.
That map (Wizard I believe?) is good for Halo because it is nice and open with not alot of small debris or things that block smooth movement. It is a simple map with simple visuals but that doesn't make it bad. Halo is slow, floaty, and played with a controler which makes navigating harder compared to a PC.
Look is overrated, see HOLP maps.Making a map like that that looks the same everywhere isn't a very good point .
I didn't talk about the visual look, I meant it looks the saem everywhere - it's confusing in a so symetrical level. If you do not recognize where you are = -100 ptsLook is overrated, see HOLP maps.
You look nervous. Is it the scars? You want to know how I got them? Come here. Hey, look at me. So I had a wife, beautiful; like you. Who tells me, I worry too much. Who tells me, I ought to smile more. Who gambles, and gets in deep with sharks. One day they carve her face. We have no money for surgeries. She can't take it! I just want to see her smile again. I just want her to know that I don't care about the scars. So I stick a razor in my mouth and do this... to myself. And you know what? She can't stand the sight of me! She leaves. Now I see the funny side. Now I'm always angry at Hyrage!
You look nervous. Is it the scars? You want to know how I got them? Come here. Hey, look at me. So I had a wife, beautiful; like you. Who tells me, I worry too much. Who tells me, I ought to smile more. Who gambles, and gets in deep with sharks. One day they carve her face. We have no money for surgeries. She can't take it! I just want to see her smile again. I just want her to know that I don't care about the scars. So I stick a razor in my mouth and do this... to myself. And you know what? She can't stand the sight of me! She leaves. Now I see the funny side. Now I'm always angry at Hyrage!
Nah ... it was the 3/8ths gripley and one of the flange seals ... I've beaten them with a hammer and we'll see if that works.Check your humor-meter. I think the kerbobble-pin might be a bit out of alignment.
Tired and cranky I guess ...Why so serious?