UE3 - UT3 Turning a static mesh into a trigger

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CJM3407

New Member
Sep 15, 2008
22
0
0
Is there a way turn turn a static mesh into a trigger for kistmet. Say I had a long rectangular plank, and if you shoot anywhere along it you trigger a door.
 

HamBone

CSG junky...
Jan 22, 2008
29
0
0
Toronto
www.gamethumb.ca
One way of doing it would be to fit a trigger volume around your static mesh plank.
Then in Kismet, create a "Take Damage Event" using the trigger volume and hook it up to the matinee for your animated door. Set the Damage Type and amount of damage you want the trigger volume to receive before it triggers your door. :)
 

willhaven

bPimp=False
Aug 18, 1999
142
0
0
www.planetunreal.com
You should be able to use the Take Damage event on the StaticMesh itself.

Just select the mesh and right click in Kismet. It will probably be in the list of Events you can associate it with.