Does UnrealEd's terrain texturing actually work?
Been stuggling for about half an hour now. I've got my three layers on my terrain, in the terrain tool viewer, underneath the height map in the display. I have a seperate layer for grass, soil and bare rock.
I've been trying to get this thing working where you can have it control the texturing for each layer via the angles of the surfaces in the level; I want the grass to be between 0 and 15 degrees, soil to be in the next 15 over that and then rock to fill the rest of the range up to 90, but it just isn't working at all.
I'm changing options in the layer properties concering the mixslope/maxslope, changing the noise values, checking and unchecking the boxes, and nothing is actually happening.
Is there some almighty ENABLE ALL AUTO TEXTURING FUNCTIONS checkbox somewhere in the terrain editor that I've missed?
EDIT: In fact, in general, I find the terrain editor to be incredibly unresponsive and obtuse; I mean I just don't follow how it works. Sometimes I'm painting onto the terrain, and a different layer is being painted onto the one I have selected. I've re-checked to be sure the right materials are assigned to each layer, and they are - I'm starting to get pretty irritated with it.
Been stuggling for about half an hour now. I've got my three layers on my terrain, in the terrain tool viewer, underneath the height map in the display. I have a seperate layer for grass, soil and bare rock.
I've been trying to get this thing working where you can have it control the texturing for each layer via the angles of the surfaces in the level; I want the grass to be between 0 and 15 degrees, soil to be in the next 15 over that and then rock to fill the rest of the range up to 90, but it just isn't working at all.
I'm changing options in the layer properties concering the mixslope/maxslope, changing the noise values, checking and unchecking the boxes, and nothing is actually happening.
Is there some almighty ENABLE ALL AUTO TEXTURING FUNCTIONS checkbox somewhere in the terrain editor that I've missed?
EDIT: In fact, in general, I find the terrain editor to be incredibly unresponsive and obtuse; I mean I just don't follow how it works. Sometimes I'm painting onto the terrain, and a different layer is being painted onto the one I have selected. I've re-checked to be sure the right materials are assigned to each layer, and they are - I'm starting to get pretty irritated with it.
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