C
CrazyEd
Guest
Ok, first off, nice job with the mod. Everything looks pretty polished and I think it's much more fun than INF 2.6 .
Just wondering, anybody experiencing a significant amount of General Protection Faults while running 2.7? I have had at least 5 today whereas I don't remember ever seeing any before.
Also, I am confused about the sounds of the M16. It sounds good, but it doesn't really sound like a real M16.
Next, anyone notice how freakin accurate the bots are with the weapons? Some of the assault levels are downright impossible cause they rail you at long ranges with deadeye accuracy.
Finally, have you ever thought about changing the animation when you aim the weapon? Is this feasible?
Again, thanks for this fun mutator-
Ed
Sorry if someone else mentioned this stuff,
I'm new /infopop/emoticons\icon_wink.gif
Just wondering, anybody experiencing a significant amount of General Protection Faults while running 2.7? I have had at least 5 today whereas I don't remember ever seeing any before.
Also, I am confused about the sounds of the M16. It sounds good, but it doesn't really sound like a real M16.
Next, anyone notice how freakin accurate the bots are with the weapons? Some of the assault levels are downright impossible cause they rail you at long ranges with deadeye accuracy.
Finally, have you ever thought about changing the animation when you aim the weapon? Is this feasible?
Again, thanks for this fun mutator-
Ed
Sorry if someone else mentioned this stuff,
I'm new /infopop/emoticons\icon_wink.gif