I have tested beta1, I don't know how to unzip .7z files...
Some suggestions. Keep in mind it’s just a point of view...
- The first I did after playing the map was going to the editor and change the textures, I don’t like those ones in this map at all. Taking some textures from the HourIndusX texture pack I made the map look much cooler (IMO). If you are interested, I post a picture telling what textures I used. (Shift+T selects all surfaces with the same texture). All the pictures I have taken then are from that re-texturized version...
- The switch in the red base doesn't work...
- Most of the doorways look too brush-shaped, they need trim or meshes...
- The lighting needs some more work too. I think there should be much more blue lighting inside coming from the windows.
- The antiportals outside don’t make much sense and I think they would be better removed (add zoning instead
)
- Make the main doorway to the bases wider?
- Most of the pickups shouldn’t be so near the walls IMO.
- The 100shield gives advantage to defenders (attackers won’t take it in that place). I think it should be removed. 5 vials are enough there...
- The map should have some changes in the layout to fix the lack of the Translocator (lifts).
- Remove the Flak in the hallway near the switch and place the Minigun there. Remove the Minigun outside and add a/the ShockRifle in that place.
- Execution? Ehmm... lots of bats coming through the windows?
The jails should be a bit bigger btw.
- I think the playercount should be lowered 2 less bots...
- Check out the pathing, I saw a lot of bots stuck beside the SniperRifle inside the base.
- Pictures with more ideas bellow:
Keep up the good work, looking forward to the next beta...