Hello there,
I've got new problem today. I compiled Monster.uc and MonsterController.uc to Postal 2, all works same as original in ut2004, but.. Time by time game with these pawns is going to be deadly frozen. I checked mesh and animation, it's fine (have same problem before, was my failure in default properties, solution was is to remove the string MeshAnimation=SkeletalMesh''). I think it's happens when controller loses Enemy, but it's not always.
I can post the code, but it all the same as ut2004. (Just only pawn's code changed)
Any help will be great for me
I've got new problem today. I compiled Monster.uc and MonsterController.uc to Postal 2, all works same as original in ut2004, but.. Time by time game with these pawns is going to be deadly frozen. I checked mesh and animation, it's fine (have same problem before, was my failure in default properties, solution was is to remove the string MeshAnimation=SkeletalMesh''). I think it's happens when controller loses Enemy, but it's not always.
I can post the code, but it all the same as ut2004. (Just only pawn's code changed)
Any help will be great for me