Hehe-- It's not that I don't KNOW the buttons, it's that I on occaison instinctively reach over to the wrong button.
Here's a question: is there any better way to get UED2 to work correctly with Unreal 1?
Right now, I have to export the level after it's finished, open up UED1, load all the packages it uses, and then import / rebuild. If I don't, I get these Engine.u (I think) errors, because (I think again) of the modified UED2....