Hi Corporal_Lib[BR] and Kyle, I'm aiming to release something by next weekend (to include the adjusted M4 w/ sight, I'll try out the Micro CCO). I've got about half of the Parkour moves completely network compatible now (and know enough to make the others work as well), it actually turned out to be easier than I expected. I have not done much with the bow & arrow, but I did give the SP sniper rifle its own model now (leaves behind a smoke trace to prevent camping + added the scope wobble), the pistol's skin is done, and I've started the SP assault rifle (will be the "predecessor" to the UT2k4 assault rifle but with a laser sight when aimed and at least for now no grenade launcher).
I'm still kicking around SP ideas, which still kind of tough since I have not nailed down the gameplay yet (trying to make it a little more interesting than just shooting baddies, I also want to toss in some puzzle elements). As for the firefights, I need to figure out how to make them intense even with just a couple of baddies and pistols. If I can somehow make a pistol shoot with some of the enemy AI in a tight storefront (like a small grocery store) intense then I think I will have succeeded. Anyways, the mountains are calling (and it would be a crime not to go hiking with weather like we've got her now), so I may not get to this for a few days.