Light quality

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Coolos

New Member
Sep 9, 2004
17
0
0
Hello everybody.
I have a big problem with light (and then shadows) on unreal runtime.
When i create a simple brush cube and a light in unreal editor, i calculate the simulation and wow, it is wonderfull. I have nice soft shadows on my brush.

Now, i do the same thing in unreal runtime and glups, it's horrible, i have really bad shadows on my walls.

Please, explain me why and how to have nice shadows on unreal Runtime !! :hmm:
 

Coolos

New Member
Sep 9, 2004
17
0
0
image

Here is a screenshot of what i have in runtime :/
walls.jpg


Please, HELP ME :'( :'( :'(
 

StardogChampion

New Member
Dec 18, 2003
34
0
0
Make sure the texture on the walls has some "texture" to it, if you get what I mean. The lighting won't light a plain white texture properly.

Or maybe the walls lightmap is too high. Select the walls then right click-surface properties-pan/rot/scale-Light Map (change this to 1 then Build All to see if it changes anything)

You could also go to Build - Build Options - change Lighting from DXT1 to RGB8.

I don't recommend using these settings though, just change them to see if it helps.
 

Coolos

New Member
Sep 9, 2004
17
0
0
Thanks a lot

Hi, thanks a lot.
The answer was the lightmap resolution.
Sincerly thankx.
 
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