OK, guys, it's time for an update. Currently w/o pics, but pics will be delivered in ca. 6 hours after I'm back from town.
This update is...
RoninMastaFX has succeeded in porting 3 out of 4 environments from the Unreal S3 Savage 3D build to UT. These are: the Egyptian level, the Control Room level and the Savage Streets level. His next stop is the Gallery map which he will make from scratch based on my blueprint. The reason is that the current S3Gallery map is just a corridor with half the pictures that it is supposed to contain and does not feel like a real museum, so I prepared a nicely done blueprint for RMFX to refer to and he said: I'll do it.
Thing is, the textures are NOT DXT-compressed, so if anyone knows how exactly step-by-step import textures into DXT-compressed aka S3TC format, please post here. The non-DXT-compressed textures create a huge burden for older computers and that is a real issue.