maps

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
C

Capn Crunch

Guest
I have been playin this mod for about a week now and it is awesome. I have one problem with it though. Where do all the maps go when I download them from servers? They just seem to disapear somewhere and I can never find them. The same goes for all other files I get from servers. I'm not sure if this is an issue with the mod or Unreal itself but if anyone has any idea where the maps are let me know.
 
J

JediCatch

Guest
It is no issue. When you download files from a server, they are not saved as the actual file name, they are saved in the Cache folder with names like 1##.uxx To get them as actual files you can go to SOB's website (http://chipweb.colorado.edu/UnrealSO
stare.gif
or I believe there is some way to convert them with the UnrealEd, but I have not done it personally.

------------------
[ jedi.catch ]
 
S

Six

Guest
The names are GUIDs created by the editor for each file. If you save them with the editor again, your engine will not recognise them.

The easy way is to keep them in the cache folder and just set the PurgeCacheDays variable to a high number. The problem is that you cannot play these maps offline with bots (or can you?)

That's what I do; it works fine:

Just write down the name and size of the file while downloading as well as the current time. After playing move the files to the appropriate folders (maps, textures, etc.) and rename them using the size and time to identify them.

Mostly, there are two types of files you download: Maps and Textures. You recognise maps by the charateristic prefix (e.g. DM or INF_). Those have to renamed by the name you've written down (check the sizes as well) plus the .unr suffix. Move them to the maps folder.

Most Texture-files, however, just get silly names by their authors (gamer:=hacker; just a joke!!! :), so you have to guess, if it really is a texture file and not a sound file etc. You have to rename them to .utx and move them to the textures folder.

Six.


[This message has been edited by Six (edited 08-12-1999).]
 
C

Capn Crunch

Guest
Damn what a mess. well thanks for the advice I'll probably try to just download the map from webpages now. I hope UT will be a hell of a lot more organized than this mess.