UE3 - UDK Respawning All players through kismet?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

trauma

New Member
Sep 13, 2009
5
0
0
I am currently working on a custom game in UDK for my senior project and have run into a problem with one of the aspects of the game. I want to send all players back to their respective team spawn points once a goal has been scored, currently I have my count down set up and I am able to teleport 1 player back to the spawn point.

Ideally what I want to do is once the goal is scored and the countdown timer reaches 0 I want to respawn all the players back at the team spawn points. Much like what happened when you scored a goal in Bombing Run in Unreal Tournament 2004. Any ideas or suggestions on how I can accomplish this through kismet would be much appreciated, I have been trying to get this done for past couple of days with no luck, although my kismet knowledge is not very experiences so I am probably missing something very simple inside of kismet that can achieve this goal. Thank you in advanced for the help!