Which gun? The shoe gun? I'm not makin' a shoe gun. I've never liked the idea of a shoe gun. Shoes are shaped too funny to make cool projectiles. Except maybe as grenades, but certainly not as rocket'like projectiles. Toenails could make good projectiles. Ever played Kirby Super Star? You know that RPG battle thingy in Great Cave Offensive? You know that dragon dude in that battle? You know how he shoot those thingies that look like toenails? Yeah. It could work sorta like that. Toenailarangs! But that's too stupid for Pain, and too exhistent for Unusual. Oh yeah, and Bounty Hunters has plenty of weaponry already. Speaking of BH, how am I gonna implement a buying system? I don't know how to make those pretty voice-menu-like menus, and I'd rather not copy the Freehold's buying weapon type thingy. But if I were to simply epand on the idea, and make mine better, would it be okay? It could be so that when you went past the rope (which I'm thinking of removing), a buy menu would appear on you helmet, and it would be all pretty and curved to look all projected-on-your-helmet-like. And then you'd use primary and secondary fire to select what you wanted to buy. And when you kill someone, you only gain their bounty if it's less than yours. Otherwise your bounty is set to 125% of theirs. Yeah. Oh, and did I mention I'm gonna change the grappling hook into a grappling beam, sorta like Samus'? Yeah, and Unusual's gonna be really funky, with stuff like magic penciles that let you draw randome objects that get flung at your enemes. Pretty neat, huh? Oh, and there's no "k" in "Geschichte."