Helmets vs other headgear

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The_Fur

Back in black
Nov 2, 2000
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I think helmets should at least provide some protection, however protecton comes at a cost, in this case visibility and weight.

When wearing a helmet your sound is muffled a little and your visibility is reduced a little ( a small black band running for about half a inch acoss the top of your screen, simulating the helmet blocking the upper band of your view).

Any plans on this?

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[121st]Burton

full-auto SIG abuser
Feb 7, 2000
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Todyas helmets are out of kevlar. I learned that they do not provide enough resistance vs. bullets, but should protect you from fragments and stones of nearby explosions. But the head is a small area where you could be hit, so the chance you will get knocked down by a shrapnel is very small.
I think introducing those special features you suggested would be a lot to program.
They should keep it like it is now.

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The_Fur

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Nov 2, 2000
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How do you mean a lot to program? all it does is add armour to the head area and a small strip on your screen that's it, well besides the sound muffling but that wouldn't be too hard i imagine.

Anyway If you ever played CS pre beta 7 that you know what i mean, you could take a headshot but it could bounce of your helmet if you were lucky you heard a enormous bang and your screen got kicked around. I'd always twitch when that happened, it was very immersive.

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[121st]Burton

full-auto SIG abuser
Feb 7, 2000
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I am no programmer so maybe all you said is easy to do.
But I am not sure about the bullet deflecting.
It would be 1 of 1000 bullets, which will not go straigth through it, but bounce of. You would have to code it, so that only bullets get deflected, which have lost a lot of their kinetic energy during their flight.

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The_Fur

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Nov 2, 2000
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Basically it functons like a wall of a cetain thickness, that is what the armor value would be based on. you know at 3 meters a 9mm would go trough easy, but at 300 meter it would only give you a headache. It simply uses the ballistics per ammo type and then sees if it's penetrated or not (just like the walls in inf).

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JaFO

bugs are features too ...
Nov 5, 2000
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Let the helmet have a bulk-, armour- and cost-rating. So you would have to think about using it.

Then make those wearing a helmet hear the sounds a little dampened.

But you should not limit the your field of view by adding a 'strip' of some sort, because the view as is is already much less than what you would have in real-life.

FoV in real-life is I think around 135 degrees ? In UT you have probably something close to 90. Already giving the impression you're wearing a helmet of some description ...

- Hindsight is always 20/20 -