I'm going through a terrain creation tutorial, part of which involved a sunlight actor. This created a bunch of really dark areas on the terrain from shadows, as such:
I can get rid of these by just setting the ambient light of either the sunlight or zoneInfo actors to something greater than 0, but the connected indoor level adopts the changes as well and my artistic vision for dramatic indoor lighting is ruined. Ruined!
Is there a way to reduce these shadows without affecting the rest of the map? Aside from the obvious hack of introducing lights where needed?
I can get rid of these by just setting the ambient light of either the sunlight or zoneInfo actors to something greater than 0, but the connected indoor level adopts the changes as well and my artistic vision for dramatic indoor lighting is ruined. Ruined!
Is there a way to reduce these shadows without affecting the rest of the map? Aside from the obvious hack of introducing lights where needed?