Another map in the works. Had a load of ideas, and its much easier to make them rather than write them down.
Its an Alpha at the moment, but take a look around and give me pointers, there are some areas I need help with:
Some of them I should be able to solve, but response is always nice, and it gives you something to look at while i fix the bugs.
Download Here
I've never seen bots so stupid (the map is pathed basicly, some routes aren't available for the bots), they all go the same way at the moment, (the low route by the water)
This is a real problem in jail where they wont actually leave the jail, cant see why at the moment. If anyone can shed light into why the bots dont leave the jail when released please let me know.
Another problem which the bots cause, is anything even remotrly resembling trickjumping. Even a dodge jump seems to much, let alone wall dodging... You will see there are loads of opportunities for trickjumping (some of whih make releasing too easy - will be fixed)
Lots of visual stuff to be touched up, the curved tunnel and the bases being the obvious points. There too plain. Also the final version is going to have a nice pretty skybox.
Any and all feedback appreciated.
Its an Alpha at the moment, but take a look around and give me pointers, there are some areas I need help with:
Some of them I should be able to solve, but response is always nice, and it gives you something to look at while i fix the bugs.
Download Here
I've never seen bots so stupid (the map is pathed basicly, some routes aren't available for the bots), they all go the same way at the moment, (the low route by the water)
This is a real problem in jail where they wont actually leave the jail, cant see why at the moment. If anyone can shed light into why the bots dont leave the jail when released please let me know.
Another problem which the bots cause, is anything even remotrly resembling trickjumping. Even a dodge jump seems to much, let alone wall dodging... You will see there are loads of opportunities for trickjumping (some of whih make releasing too easy - will be fixed)
Lots of visual stuff to be touched up, the curved tunnel and the bases being the obvious points. There too plain. Also the final version is going to have a nice pretty skybox.
Any and all feedback appreciated.
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