I am starting to think that I may have way too much freetime, but hey, that means more time to become a better mapper.
Speaking of which, my current work in progress (not even to beta status yet) is called JB-CellBlockA. Credit goes to expisCoR for the idea, it was in a thread he posted way back when on our clan website.
The entire thing takes place in a cell block of a prison. This map is small, but made to accomodate 16 players at a time. The action is freakishly frantic and fast paced. The cellblock is three levels tall, with the top level holding the release switches.
JB-CellBlockA has:
8 seperate jails per team, all released by the same switch.
A few custom meshes and brushes, nothing complicated.
No fewer than 100 cells, each with a working door.
Bot sniping points.
JB-CellBlockA will have:
An Arena (I was thinking of doing a prison shower room for this one )
I still need to get bots to use most of the doors. Lots of door actors to set.
Still need to add shields and health, health vials and adrenaline.
Execution Sequence (might be custom, might not)
JB-CellblockA will not have:
A redeemer. One shot would take out half the map easily.
No vehicles. Again, it's just too small.
There is no version to download just yet, and I'm predicting that the map may have some performance problems once it's finished. I will have to study this further as I continue to work on it. However, I have included some screenshots for your enjoyment.
Let me know what you think!
Speaking of which, my current work in progress (not even to beta status yet) is called JB-CellBlockA. Credit goes to expisCoR for the idea, it was in a thread he posted way back when on our clan website.
The entire thing takes place in a cell block of a prison. This map is small, but made to accomodate 16 players at a time. The action is freakishly frantic and fast paced. The cellblock is three levels tall, with the top level holding the release switches.
JB-CellBlockA has:
8 seperate jails per team, all released by the same switch.
A few custom meshes and brushes, nothing complicated.
No fewer than 100 cells, each with a working door.
Bot sniping points.
JB-CellBlockA will have:
An Arena (I was thinking of doing a prison shower room for this one )
I still need to get bots to use most of the doors. Lots of door actors to set.
Still need to add shields and health, health vials and adrenaline.
Execution Sequence (might be custom, might not)
JB-CellblockA will not have:
A redeemer. One shot would take out half the map easily.
No vehicles. Again, it's just too small.
There is no version to download just yet, and I'm predicting that the map may have some performance problems once it's finished. I will have to study this further as I continue to work on it. However, I have included some screenshots for your enjoyment.
Let me know what you think!