theo nly thing in there that makes sense is the less ammo thing. i agree wholeheartedly with that.GeneticFreak said:What Doom3 REALLY needs to make it a breakthrough FPS
Less amount of monsters but tougher ones, and they are all in the places where you least expect them, that falls down after you kill them, and stands back up, even in normal mode
Less ammunition so you must make each bullet count.
Limited inventory, like 3 weapons only.
That would make it ALOT scarier, and more tense. Because after a while the game just becomes a gunning-kill-everything-and-go-berserk spree like the other FPS'es.
but 3 weapons only? wtf? that would suck ass. i hated how far cry only let you carry 4, if i could only carry 3 in this i'd be like...wtf. every weapon in d3 is distinct and useful in dif't situations. shotty only good for going through doors and when monsters are right in your face (or for big targets). beyond 10 feet the pistol is better. the machine gun is the most average weapon...being useful at any range, but it doesn't do much damage. best choice at zombies in the distance or shooting barrels from far away. chaingun...a lot of punch in there, but slow fire. good for pretty much anything. grenades...very bouncy haven't used them much except to blow up zombies around a corner. plasma gun...only good at close range or for stationary, far off targets. such as a "sniping" revenant. and what about the rocket launcher/bfg/soul cube? you'd have to drop one of your average weapons just to carry these. then you'd be faced with killing a zombie with either a - plasmagun, shotty...or soulcube. gee, makes a lotta sense eh.
Less amount of monsters but tougher ones, and they are all in the places where you least expect them, that falls down after you kill them, and stands back up, even in normal mode. - there aren't many monsters, and they are tough. well as tough as they can literally get. i mean...a zombie? yea, i really want a zombie to take 5 shells to kill. i think 2 is fine for killing a zombie. imps? i don't want to have to empty a full mag of chaingun ammo on it, 20 is fine. besides, there are tough monsters - look at the mancubus. they take about 150 cells to kill, and since they're so big, lumbering and slow it feels right for it to take that much.
- the monsters often do get back up or respawn after you kill them, and they are in places you least expect them. like behind you in a room you just searched.