That's what I was thinking, issue is, there isn't even a mention of tick outside of my version of it in my pawn. I literally scoured the parent pawn classes to make sure. It seems to not be explicitly turning off tick. Should one of the base classes have some kind of global or super Tick call in order for it to work? Or should it work without that, assuming it isn't disabling tick anywhere? Should my Tick function have a super or global Tick in those cases?
By the way, after some testing, I guess the gametype does not make a difference. I had thought I had it working in another gametype, but I was mistaken.
Upon investigation, placing a Tick function as far back as Pawn (I recompiled engine.u, yes, but just as a test, I'm reverting it now) does absolutely nothing.