Hey folks, it's been a long time coming, but a few forum comments and my own nagging gut feeling have brought to the forefront an interesting question. What do you want from BeyondUnreal?
Our mission from the beginning was to continue covering the Unreal series first and foremost and to capitalize on the budding licensee list to keep the news fresh in between Unreal titles. Well, the licensee list kept growing but the Unreal spigot trickled uneventfully to a halt.
My questions to you are these: do want more or less Unreal Engine Licensee news? Do you want news of whatever Unreal/UT/UT2k4/UT3 projects have been released, however small? What else do you need from BeyondUnreal?
Finally, to fulfill this mission should the outcry be for more Unreal news, we'd certainly be interested in working with someone who has a finger on the pulse of whatever projects were happening out there. A simple news report at news@beyondunreal.com would be nice, but if you're interested in writing about it for the front page we'd be glad to talk with you about it.
Your feedback regarding the direction of the site is important.
Our mission from the beginning was to continue covering the Unreal series first and foremost and to capitalize on the budding licensee list to keep the news fresh in between Unreal titles. Well, the licensee list kept growing but the Unreal spigot trickled uneventfully to a halt.
My questions to you are these: do want more or less Unreal Engine Licensee news? Do you want news of whatever Unreal/UT/UT2k4/UT3 projects have been released, however small? What else do you need from BeyondUnreal?
Finally, to fulfill this mission should the outcry be for more Unreal news, we'd certainly be interested in working with someone who has a finger on the pulse of whatever projects were happening out there. A simple news report at news@beyondunreal.com would be nice, but if you're interested in writing about it for the front page we'd be glad to talk with you about it.
Your feedback regarding the direction of the site is important.