I didn't release it on there, no.
The real release has gotten rid of the original Unreal files and has own system and maps directory. The original release has been delayed because of some problems and install file needs to be written. Plus it is cleaned of unecessary files and stuff, so it is run release in original 220.
So use that at your own risc, but I guess these guys already surpassed that, in fact you surprised me by this, as I had no idea that it got leaked to their hands, they must have picked up the indexed links, of the temporary files that were uploaded.
To illustrate the tree here is it from the new default.ini (so if you wanna do it yourself you must create these directories and put in in default.ini and unreal.ini (if it was created, if not, it will use all things that are in default.ini):
[Core.System]
PurgeCacheDays=0
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths[0]=..\System.PSX\*.u
Paths[1]=..\Maps\*.unr
Paths[2]=..\Textures\*.utx
Paths[3]=..\Sounds\*.uax
Paths[4]=..\Music\*.umx
Paths[5]=..\Maps\PSX\*.unr
Paths[6]=..\Maps\PSX\IMPLANTGUN\*.unr
Paths[7]=..\Maps\PSX\RAZNOE\*.unr
Paths[8]=..\Maps\PSX\RAZNOE\00\*.unr
Paths[9]=..\Maps\PSX\SKYZONE\*.unr
Paths[10]=..\Maps\PSX\Tranig\*.unr
Paths[11]=..\Maps\PSX\WORK\*.unr
Paths[12]=..\Textures\PSX\*.utx
Paths[13]=
Paths[14]=
Paths[15]=
Suppress[0]=DevLoad
Suppress[1]=DevSave
Suppress[2]=DevNetTraffic
Suppress[3]=DevGarbage
Suppress[4]=DevKill
Suppress[5]=DevReplace
Suppress[6]=DevSound
Suppress[7]=DevCompile
Suppress[8]=DevBind
Suppress[9]=
Suppress[10]=
Suppress[11]=
Suppress[12]=
Suppress[13]=
Suppress[14]=
Suppress[15]=
Also for the later system and map dir that was released, I created personally this (and still used Maps subfolder but I added UPSXMaps on first place):
Paths[0]=..\nSystem\*.u
Paths[1]=..\UPSXMaps\*.unr
To keep the new maps separate, they shouldn't be overwritten.