graphic prob with JBteleporter

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Bloodyboy

UT3 JB Mapper
Jan 18, 2010
508
2
18
France
Situation:
-i use 2 JBteletporter (per jail) in output
-each teleporter has its own output
-in kismet there are a simple toggle action per jail
-bTeamSpecific on
-bEnabled off
-all teleporter work, but....

Problem:
-when a player release his team only 1 portal is visible on both

SOLVED by replacing each bugged actor (jbteleporter actor bugged after mirroring)
 
Last edited:

Bloodyboy

UT3 JB Mapper
Jan 18, 2010
508
2
18
France
JBteleporter FIXED by removing and rebuilding one per one the JBTelepoter who bugged.
(I think that the editor did not like copy and paste that I did. Dont forget that two months ago I knew nothing at the mapping under ued4)

Therefore:
-Green prob: FIXED
-Yellow prob: i use a 1024*1024 texture for the minimap and it doesnt appears normally ( i always using the same method)
-Orange prob: bots stay on the lift, they are not fighting :(
-Other: lensflares are often visible through walls (FIXED with this tip)
 

Attachments

  • JBKR.jpg
    JBKR.jpg
    201.9 KB · Views: 20
Last edited: