i made a little list of unreal & unreal tournament facts a few weeks ago and scince i just got registered i decided to post them:
1. you can boost your jumps with any default UT weapons other then the enfocer (single and double), the minigun, and the translocater (im not sure about redeemer because its next to impossible to survive a redeemer blast
2.if you have maxxed armor,you can survive a headshot (you probebely can do it without it completely maxing your armor)
3.although your max health value is 199 your max armor value is 250
4.you can survive a redeemer blast if you stand at the edge of the blast
5.sometimes other limbs can come off (legs and arms...)
6.corpses have HP values
7.you get a much better boost when rocket/impact hammer jumping if you jump before letting go of the fire button
8.if attempting to dodge the secondary fire of the minigun when fighting novice bots you are likely to get hit more often then dodge (unless if you do it right)
9.you can destroy a redeemer missle by shooting it,the explosion will have a melee range if it does do any damage but i don't relly know it will hurt still
10.it seems like there is a secret for every UT level... (UT maps made by the company)
11.if you tap the secondary fire when using the bio rifle the slime ball is smaller then the one you get by pressing primary fire,it takes about 2 or 3 ammo to create a slime ball of similar size (similar to primary fire) with the secondary fire
12.you can have up to 16 bots but there are actully 32 different bots
13.you can have a translocater in team DM
14.you can kill anyone with a translocater period,even someone with god mode!
15.in unreal you cannot keep the bio in the GES bio rifle after it is charged up (secondary fire)
16.in UT it takes only 5 ammo to fill secondary fire...
17.in both games the flak cannon never changed except for it's apperance
18.there is 13 weapons in unreal gold,old skool mods have only the 10 of them,the missing weapons are:the assault rifle, the gernade launcher, and the missile launcher
19.there are 11 default UT weapons
20.in unreal there are only 2 weapons that have controlable projectiles (use secondary fire for both):the razor jack and missile launcher
21.it seems that no matter what kind of jumping boost you use (see #1) it is painfull except for the sniper rifle
22.the slime from the bio rifle looks like flubber...
23.if you friegn death in UT LMS you automaticly die,obviously the ppl that made UT thought about ppl hiding by friegning death
24.if you friegn death in CTF you automaticly throw the flag at whatever your crosshair is pointing at (very short throwing range)
25.if you friegn death at a control point (actully playing dead with the control point touching you,not playing dead by it,the results are obvious on what will happen)and then someone captures it you will not recapture the control point automaticly when they leave
26.you can knock around your translocater disc by shooting it and still teleport to it
27.if you shoot a translocator disc you don't own the translocater disc will dissaper, (if you dont hit it it will stay) if the person tries to teleport to it with the translocater they will automaticly die
28.in UT you can fire weapons after a match by "changing weapons and fireing"
1. you can boost your jumps with any default UT weapons other then the enfocer (single and double), the minigun, and the translocater (im not sure about redeemer because its next to impossible to survive a redeemer blast
2.if you have maxxed armor,you can survive a headshot (you probebely can do it without it completely maxing your armor)
3.although your max health value is 199 your max armor value is 250
4.you can survive a redeemer blast if you stand at the edge of the blast
5.sometimes other limbs can come off (legs and arms...)
6.corpses have HP values
7.you get a much better boost when rocket/impact hammer jumping if you jump before letting go of the fire button
8.if attempting to dodge the secondary fire of the minigun when fighting novice bots you are likely to get hit more often then dodge (unless if you do it right)
9.you can destroy a redeemer missle by shooting it,the explosion will have a melee range if it does do any damage but i don't relly know it will hurt still
10.it seems like there is a secret for every UT level... (UT maps made by the company)
11.if you tap the secondary fire when using the bio rifle the slime ball is smaller then the one you get by pressing primary fire,it takes about 2 or 3 ammo to create a slime ball of similar size (similar to primary fire) with the secondary fire
12.you can have up to 16 bots but there are actully 32 different bots
13.you can have a translocater in team DM
14.you can kill anyone with a translocater period,even someone with god mode!
15.in unreal you cannot keep the bio in the GES bio rifle after it is charged up (secondary fire)
16.in UT it takes only 5 ammo to fill secondary fire...
17.in both games the flak cannon never changed except for it's apperance
18.there is 13 weapons in unreal gold,old skool mods have only the 10 of them,the missing weapons are:the assault rifle, the gernade launcher, and the missile launcher
19.there are 11 default UT weapons
20.in unreal there are only 2 weapons that have controlable projectiles (use secondary fire for both):the razor jack and missile launcher
21.it seems that no matter what kind of jumping boost you use (see #1) it is painfull except for the sniper rifle
22.the slime from the bio rifle looks like flubber...
23.if you friegn death in UT LMS you automaticly die,obviously the ppl that made UT thought about ppl hiding by friegning death
24.if you friegn death in CTF you automaticly throw the flag at whatever your crosshair is pointing at (very short throwing range)
25.if you friegn death at a control point (actully playing dead with the control point touching you,not playing dead by it,the results are obvious on what will happen)and then someone captures it you will not recapture the control point automaticly when they leave
26.you can knock around your translocater disc by shooting it and still teleport to it
27.if you shoot a translocator disc you don't own the translocater disc will dissaper, (if you dont hit it it will stay) if the person tries to teleport to it with the translocater they will automaticly die
28.in UT you can fire weapons after a match by "changing weapons and fireing"