I always thought that UT2004 used the latest updated UE2 engine, but I'm finding that it's lighting seems worse than the Runtime's.
Example: I've made a model using the same texture as the terrain - in the Runtime editor it blends in pretty seamlessly, but in the UT2004 engine it stands out like a sore thumb.
I've tried messing with the zone's ambient brightness and the brightness of the sun, but no combination looks perfect, unlike in the Runtime.
What's the deal with the differences in lighting?
Example: I've made a model using the same texture as the terrain - in the Runtime editor it blends in pretty seamlessly, but in the UT2004 engine it stands out like a sore thumb.
I've tried messing with the zone's ambient brightness and the brightness of the sun, but no combination looks perfect, unlike in the Runtime.
What's the deal with the differences in lighting?