Gentlemen this is great, we need need to dicuss wtf we're gonna do with this map before everyone starts making his own version and releasing it to the community. Lets all lay our ideas down on the table and make one one hell of a map.
My suggestions.
* I think we need to make it bigger.
5 maybe 4 gun emplacements/concrete things in total I think (with proportional size increases in the beach cliffs, back area etc.).
That will give us multiple entry routes and we can get alot more creative on the cliff geometry.
* Spawn the defenders a little way back behind the gun emplacements, not right inside the emplacements with thier fingers on the triggers. They therefore have to run forward in order to prevent being over run.
Give some cover (use some of those beach obstacles for this) on the beach so that the attackers have to, from the word "GO", run like fukk and get onto the beach, setting up defensive fire and getting cover behind some of those beach obstacles. This might also prevent any case of spawn point camping by either teams.
*I also agree on the whoopass issue,
. Lets tone those mortars down a little.
(beautifully described m8)
*Also, make the barbed wire fences destroyable and a little more linear:
I mean one paralell line of maybe 2 fences, instead of the current fishnet-web scenario.
I think the intention (from a defenders point of view) is to channel the enemy's movement, apart form slowing him down with those barbed fencing etc. Thats where Mr Bangalor comes in. The attackers would, and did, blow the living sh1t out of those fences/obstacles. Therefore we have to make them destroyable.