David Kelvin (Nivlek) did these beta conversions etc...so blame him.SP2D for UT is in the works. Krall in Dasa Cellars don't even try to fight back if you use the Razor Jack.
If whoever at Legend didn't cut the best parts of Velora Temple/Aztec, it would have been better in RTNP. Aztec had a Stone Titan as a boss. Velora Pass had also a Stone Titan.
Since there's a Temple of Chizra, who's a god, a Temple of Vandora, who's a goddess, there's a Temple of Velora - all the maps made by Epic. Following this trend, Velora should be a god as well (not going with goddess since he looks male in those pics in the temple).
I don't really think it's a sun god. His temple is located underground, and it's really dark. Maybe he's someone likes Tezcatlipoca or this other aztec god.
He probably ran to some bsp problems and he was lazy to fix them so he has cut these parts. Same with some interscted deintersected like swallowed parts of the geometry at these beta levels which the large brush swallowed during the rebuild, as beta worked differently nad he did not adjust these brushes, you know that aztec exit, some pipes at foundry, which were showing originally lava through windows and then these chests which at beta had assigned model woodenbox, but the mesh does not exist in final, so they appear invisible in foundry and toxic. You must type set chest mesh woodenboxm in these levels, so they appear again. Again this was his lazyness that he didn't adjust them back or he did not even notice...same happened btw with zora's conversions and dots ones too, with dots the bugs have been even more wider.
Oh and btw that the Aztec is dark is only fake effect, you know these holes in the ceiling were supposed to show sky (and there was no skybox either), I adjusted some of ceiling holes(especially the one in titan room) in my test conversion I provided for your usp thread you know...but I did not adjust them all and perhaps the pyramide area I shouldnt have left so opened s to project skybox, but meh.