Hi I have performed basic reloading (I got it's magazine ammo to show on the HUD), and firing it takes off Mag Ammo not the normal ammunition. When it gets to 0 it takes it's value off the normal ammunition and resets it back to it's normal maximum mag. The problem is, I want a delay (when) it reaches 0, so it completes the animation and Then does the calculations after. I tried ways but there's No delay! I wanted a variable to increase by one using Level.TimeSeconds, but it's not increasing.
Is there some sort of event that allows that to happen? Thanks!