Hey there guys,
I was wondering what ways people go around doing level design specifically for the newer engine Unreal Engine 3. I've been thinking about the fact that most levels on these engines require a heavy amount of modelling, so should I go about designing the entire level:
In 3Ds Max and then exporting individual models as static meshes for UDK?
Or do I draft out the entire level using BSP and then build on that using models I've made in 3ds Max?
It would be handy to see what tips people have for newcomers to the UDK such as myself,
Thanks in advance to anyone who choses to share their tips and tricks of the trade.
- Sythen.
I was wondering what ways people go around doing level design specifically for the newer engine Unreal Engine 3. I've been thinking about the fact that most levels on these engines require a heavy amount of modelling, so should I go about designing the entire level:
In 3Ds Max and then exporting individual models as static meshes for UDK?
Or do I draft out the entire level using BSP and then build on that using models I've made in 3ds Max?
It would be handy to see what tips people have for newcomers to the UDK such as myself,
Thanks in advance to anyone who choses to share their tips and tricks of the trade.
- Sythen.