We're working with Sony to publish, and we have a solid team of programmers and artists.... we are looking for a few more programmers to fill out our teams.
These are paid positions, with great opportunity - in sunny San Diego, CA.
Preferred Skills:
C++, Programmable Pipeline, HLSL, GLSL, PhysX, Apex, extension of UDK through DLLBind. DX11, tesselation.
Necessary skills:
Unrealscript, Skeletal Mesh processing and animating, static mesh processing, Actorx (Maya or 3DS max), matinee and kizmet familiarity.
Please send a link with demo reel and/or resume to:
jaybarbeau@musycal.com
These are paid positions, with great opportunity - in sunny San Diego, CA.
Preferred Skills:
C++, Programmable Pipeline, HLSL, GLSL, PhysX, Apex, extension of UDK through DLLBind. DX11, tesselation.
Necessary skills:
Unrealscript, Skeletal Mesh processing and animating, static mesh processing, Actorx (Maya or 3DS max), matinee and kizmet familiarity.
Please send a link with demo reel and/or resume to:
jaybarbeau@musycal.com