Deaf Death

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8mm_BuLLEt

I will rule the world!
Nov 3, 2003
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This is a weapon which I though t up just a couple of minutes ago..

Soundwave Cannon

Primary fire : Fires a countinuous shockwave of sound which can deafen whoevers in the range of the cannon (about the radius and maybe a bit bigger than a 'deemer blast) if they stay in the radius long enough.

Secondary fire : The cannon lets off a MASSIVE red wave of sound which inflicts 80 damage. Is not continuous and deafens players in radius instantly. Radius is bigger.

Ammo type : If this is codable... The gun picks up sound from sounds around the holder. If not, ammo regenerates slowly.
 

Donator

New Member
Jun 26, 2003
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Vienna
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I'll look into the deafening effect. Actually I started coding a thing I wanted to call "sonic pulse blaster" a while ago after downloading the latest version of Crimsonland (1.9.8), which has a very inspiring "pulse gun", but couldn't get the nifty lightbending effect that a compressed-air shockfront should have IMO to work, so better take a book and sit down... :lol:
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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Its been done in Unreal thats as for deafening, how it was done I dont know. I recall it sucked ass to get a concussion. Let me look into it.
 

yuriks

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Oct 9, 2004
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i thinks it is a sound_amplifier_multiplier variable or something like this...
i only found sound_dampening, but that is for generating sounds.
HearingThereshold is the minimum noise level, hummm...