I've exported the krall from UT with UTPT and completely removed its staff with 3DS Max. I also used Unreal3d to get the model to animate properly.
The skin looks fine in 3DS Max
...but for some reason it looks completely messed up in Unreal.
I was able to reduce the 'problem areas' at one point (I've forgotten how to do it again), but the texture problem on the left side of the krall's chest stayed.
I also extracted the mesh for the Relic of Strength with UTPT, but I had to use 3D Object Converter to get the mesh to import properly into 3DS Max. The mesh looks fine, but its skin is completely messed up. I'm a complete noob with Max, so I'm not at all sure on what to do to make the Relic look like it did in UT. I plan on giving a krall boss the relic to use as a weapon.
Could somebody who knows a little about 3DS Max and Unreal help me out?
The skin looks fine in 3DS Max
...but for some reason it looks completely messed up in Unreal.
I was able to reduce the 'problem areas' at one point (I've forgotten how to do it again), but the texture problem on the left side of the krall's chest stayed.
I also extracted the mesh for the Relic of Strength with UTPT, but I had to use 3D Object Converter to get the mesh to import properly into 3DS Max. The mesh looks fine, but its skin is completely messed up. I'm a complete noob with Max, so I'm not at all sure on what to do to make the Relic look like it did in UT. I plan on giving a krall boss the relic to use as a weapon.
Could somebody who knows a little about 3DS Max and Unreal help me out?