(1) The heavier and longer a weapon is, the harder it is to steady, and the more difficult it is to maintain steadiness while aiming.*
(2) The greater the number of attachments on a weapon, the more difficult it becomes to steady due to the added encumbrance. Now this next suggestion would be probably REALLY pushing the workload for Sentry Studios, but the PLACEMENT of the attachment could also effect its handling capabilities. The further out the attachment is from the center of the player's body mass, the greater the instability.
And perhaps a "loosening of parts" POTENTIAL penalty could be added to the attachments. Having spoken to servicemen and from reading tons of firsthand accounts, it's not an uncommon experience for an attachment to become loosened during the course of battle. The rattling of the weapon during firing, combined with the weapon bumping and banging into things while moving has and does lead to the attachments becoming loosened from their moorings, and thus making life MORE complicated for the attachment's user.
Maybe every time a player bumps the weapon into the environment, there's a percentage chance that the weapon gets loosened to one degree or another. For every "x" number of rounds fired, there's a percentage chance that the attachment gets loosened. So on and so forth...
*Please note that I feel that this weight penalty should also apply to the weight of the AMMO. The penalty for using a drum of ammo would be greater than someone who's using a magazine.
This may even help to curb all those INF players, such as myself, from always taking a drum of ammo instead of a magazine. After all, there aren't any minuses in doing so, just pluses, so take the drum man. TAKE the drum!
If this kind of weapon's weight penalty was to be combined with my adjustable attributes suggestion, found here: http://forums.beyondunreal.com/showthread.php?t=158220 then the strength modifier could have a meaningful impact in regards to the kinds of weapons a player chooses based on his/her physical attributes.
(2) The greater the number of attachments on a weapon, the more difficult it becomes to steady due to the added encumbrance. Now this next suggestion would be probably REALLY pushing the workload for Sentry Studios, but the PLACEMENT of the attachment could also effect its handling capabilities. The further out the attachment is from the center of the player's body mass, the greater the instability.
And perhaps a "loosening of parts" POTENTIAL penalty could be added to the attachments. Having spoken to servicemen and from reading tons of firsthand accounts, it's not an uncommon experience for an attachment to become loosened during the course of battle. The rattling of the weapon during firing, combined with the weapon bumping and banging into things while moving has and does lead to the attachments becoming loosened from their moorings, and thus making life MORE complicated for the attachment's user.
Maybe every time a player bumps the weapon into the environment, there's a percentage chance that the weapon gets loosened to one degree or another. For every "x" number of rounds fired, there's a percentage chance that the attachment gets loosened. So on and so forth...
*Please note that I feel that this weight penalty should also apply to the weight of the AMMO. The penalty for using a drum of ammo would be greater than someone who's using a magazine.
This may even help to curb all those INF players, such as myself, from always taking a drum of ammo instead of a magazine. After all, there aren't any minuses in doing so, just pluses, so take the drum man. TAKE the drum!
If this kind of weapon's weight penalty was to be combined with my adjustable attributes suggestion, found here: http://forums.beyondunreal.com/showthread.php?t=158220 then the strength modifier could have a meaningful impact in regards to the kinds of weapons a player chooses based on his/her physical attributes.