No more Button Combos?

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NiteX

Unreal Junky
Feb 11, 2004
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I noticed that Envy no longer has the combos that were first introduced in UT2k3. In a way I'm very glad. The combo system felt awkward and out of place in UT. While it did add a little more to it, it just didn’t feel right. Also, the giant capsule pills in the maps looked very silly. So is anyone else glad to see this go? I have to admit though speed helped out a lot in CTF. Booster also helped out in Invasion. Other than that, they didn’t have much use. If they do keep a “power up” system I would rather have something similar to the UC2 system or make them as pick ups sort of like Udamage. But I don’t want any more pills in any of the maps.
 

Selerox

COR AD COR LOQVITVR
Nov 12, 1999
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selerox.deviantart.com
You're not the only one :)

The Adrenaline system was very unpopular with a lot of people (myself included). It might have worked out well under a different type of system, but it was unworkable the way it was. The adrenaline screwed up teams games a lot and made for some unbalanced games.

I'm pretty glad to see it go, but the idea of maybe having some of the "powers" as pickup items would work (Invisibility was a pickup in the original UT, not sure about Unreal). Maybe a toned down Booster or Berzerk pickup might work, other than that I don't think it's useable.
 

carmatic

New Member
Jan 31, 2004
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or you can revert to the system back in ut99 where you picked up these thingies which gave you adrenaline-like properties... i think that was much cooler, plus it helps bring back the ut99'ers
 

1337

1337
Jun 23, 2004
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The main thing that caused me to dislike the adrenaline was the combos were always set off on accident. I always do the speed combo accidently in TAM because I forward dodge a lot, and my double click time is at .14. Plus all the combos but invisibility and booster throw off you aim and/or weapon reload time. I think it would be better if the adrenaline combo could be enabled by pressing one button then pressing the corresponding pattern to execute the combo.
 

T2A`

I'm dead.
Jan 10, 2004
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Richmond, VA
I dodge back and forth a lot so I sometimes activate invisibility accidently and it pisses me off. Having (some) of them as pickups is a better idea.
 

UnrealGrrl

Enemy flag carrier is Her!
Jun 16, 2000
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lol its funny, Relics got a bad name when they came out for UT now ppl want them back (in a way) i guess its all relative. i liked them better than adren myself... theres nothing like a good vengence relic to clear a flag room ;)
 

JaFO

bugs are features too ...
Nov 5, 2000
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IMHO the real problems for the 'combo'-system were/are :
- that it was impossible to extend (there's only so many ways you can hit directional-buttons and remember what sequence activates what power)

- it is very newbie-unfriendly
IIRC the combo's weren't exactly documented completely, which was their worst idea ever.

I'm not sure how UC1 handled combo's, but in UC2 they aren't the impossible FF/BB-type key-sequences. It kind of works like the voicecommands in UT.
ie : hit <combo-key> to indicate you want a combo, then press <key 1> for adrenaline-power 1 and you're set.

I do like the idea of being able to choose when and where to activate these powers, because limiting their use near the origin of the 'artifact' would kind of negate the threat/tactical advantage of having them.
 

UnrealGrrl

Enemy flag carrier is Her!
Jun 16, 2000
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well hopefully its not too much like uc2 because combos there are intended to be used all the time... if they even included any i would hope they were limited like relics were. but we'll all wait n see! :)
 
T

Tournament0

Guest
I agree with Selerox and NiteX. I'm glad to the see the adrenaline go. It just didn't fit in the game properly. It serves no purpose.
Bye, adrenaline.
:)
 

O.S.T

<img src=http://img349.imageshack.us/img349/9838/e
Nov 10, 2002
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JaFO said:
- it is very newbie-unfriendly
not only how to use it, in game too
I was on a server where a guy made the invisible combo all the time and all the newbies there didn't had a chance
but on the other hand: he was a pretty bad player, even moi beat him, so he was a very bad player :p
 

carmatic

New Member
Jan 31, 2004
746
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adrrreeENNNAAALLIIINNeee!!

anyway, yeah theyre called 'relics', well like if adrenalines needed 4 keypresses to start, and they had 4 keys to press, then it would be 4 X 4 X 4 X 4 number of possibilities, all you gotta do is remember which one you want... like , try remembering 256 types of different combos to pull off in an instant in any given situation , feels more like martial arts than playing a nice relaxing game of owning someone...
 

JaFO

bugs are features too ...
Nov 5, 2000
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UnrealGrrl said:
well hopefully its not too much like uc2 because combos there are intended to be used all the time... if they even included any i would hope they were limited like relics were. but we'll all wait n see! :)
That I agree. The UC2-system makes combo's far too easy and common.
'Envy' should make it a less common occurence.

Some ideas :
- less pills on a given map (something Epic and some community-maps already did in UT2k4)

- the 'system'/powers are unavailable for a little while after being used

- after using a combo the amount of adrenaline gained for various activities is severely reduced

That could result in adrenaline-powers becoming valued commodities that need to be saved for that 'special' moment.
 

Nemephosis

Earning my Infrequent Flier miles
Aug 10, 2000
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Did they ever actively say that adren is gone, or are we just working off the fact that they haven't said it will be in yet?

I've been reading up on UT2006 (that's what I'm going by, I hate the codename) as much as I can and I haven't heard that Adren is definitely gone.

Besides, some diehard will mod it in I'm sure.
 

T2A`

I'm dead.
Jan 10, 2004
8,752
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Richmond, VA
Pickups make more sense considering double damage is a pickup. Look at Q3 for an example. They have Haste, which replaces both UT2004's speed and berserk combos.

I will miss berserk shield jumping though...

"Blue flag taken!" (Citadel)
One Mississippi...
Two Mississippi...
Three Mississippi...
Four Mississippi...
Five Mississippi...
"Red team increases their lead!"

:D
 
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NiteX

Unreal Junky
Feb 11, 2004
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Nemephosis said:
Did they ever actively say that adren is gone, or are we just working off the fact that they haven't said it will be in yet?
.

Heh, I was thinking about that as well. When I made the post I wasn't sure if they just didn't announce it yet, or if they really removed the combos. So I really wanted to make this thread to just find out who liked the combo system and who didn't. Clearly everyone is against it. I'm pretty sure that Envy will no longer have the combo system. At least not how is was in 2k3/2k4. I could easily be wrong though.
 

JaFO

bugs are features too ...
Nov 5, 2000
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Nemephosis said:
Did they ever actively say that adren is gone, or are we just working off the fact that they haven't said it will be in yet?
You're right ... I don't recall reading that either, but then again I never read the CGW-article. I think a lot of people are currently making their own assumptions about the features in UT2k6/'Envy' based on their own fears, hates & wants.
I'd wished that Epic had told us 'Envy' = april fools' joke, instead of starting the hype-machine like this.

...
Besides, some diehard will mod it in I'm sure.
I doubt they could mod it because the button-combo's themselves were part of the core-system, unless I'm mistaken.
 

carmatic

New Member
Jan 31, 2004
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hm april fools is some strange time to be announcing a game allright...

there are mods out there that give you extra adrenaline combos for ut2k3 and 2k4, but maybe they will make it so that envy is impossible to log keystrokes to execute combos

personally i dont have that much of a problem with accidentally executing combos, like i dont even get enough adrenaline most of the matches im in
besides, having the invisible combo in invasion is just pure uselessness, the monsters attack you all the same